Sphere Mods (
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thespherelogs2020-09-06 02:20 am
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Who: The People making the Right Choice: The Power Station
Where: The tunnels to housing the Power Station system to the agricultural dome.
What: The Choice plot.
When: ICly: August 1st or so.
Warnings: Death, violence, creepiness, bugs, being buried alive, fear of failure, claustrophobia etc. I will update this as the warnings come out in the threads.
Important Notes: This is the first log for the Choices plot. This log only covers The Power Station. The other choices will have their own logs going up. Please remember to warn for things that need warnings in these threads.
Where: The tunnels to housing the Power Station system to the agricultural dome.
What: The Choice plot.
When: ICly: August 1st or so.
Warnings: Death, violence, creepiness, bugs, being buried alive, fear of failure, claustrophobia etc. I will update this as the warnings come out in the threads.
Important Notes: This is the first log for the Choices plot. This log only covers The Power Station. The other choices will have their own logs going up. Please remember to warn for things that need warnings in these threads.
Departure
The door that Enis opens is very small, the sort that only allows one person to pass through at a time. From where you stand outside of it, there’s no glimpse of light, or if there is it’s so far away that you may as well be imagining it. Flicking on the flashlights that had been found from the storage tent, the corridor is small as well, and it looks very wet and green in the dim lighting. This door lingers open for a fair amount after the group passes through it one by one. From the way it appears in the glass of the dome, it almost looks like a hungry mouth.
But when you’re about halfway down the extended hallway, the door creaks on audible hinges and then slams shut in a way that it absolutely shouldn’t.
That’s not ominous or anything.
Encounters: Environmental
Once the door is shut behind you, and you’re moving towards the single path, you start to realize just how old all of this around you is. Where as things in the Sphere normally seem bright and sparkly and new this is ancient and rusting and crumbling. The light here is a sickly barely there orange that creates more shadows than something that you can actually see by, which makes the way the metal grating floor incredibly perilous. Water drips constantly here, making everything wet and slick and slippery. There are places where the lighting seems to have burned out. Or has it? Sometimes it has, and sometimes it’s just that the grating has no walls to hand hold across a chasm that you can’t tell the distance on. Hope you’re getting creative.
But needing to walk over epic heights isn’t just something that you need to contend with. There are places where the flooring just gives way below your weight suddenly, and places where there’s none of it all together. Better tread softly and be fast on your feet--it’s an incredibly long way to fall, and not something that you can live through.
Every so often, the pathway will end with a door with a rusted hatch, the window of it coated with grime and rust and dirt (and is that ash?!) that need to be forced open, and then closed behind them before the next door will even budge.
The entire way, the feeling of being watched doesn’t stop, neither does the sound of distant screaming. It’s far enough that you only seem to catch the smallest hint of it, and no matter which direction you go in, it never seems to get any closer or farther away.
Encounters: Archetypal Fears.
There are things that humanity as a collective is afraid of, and has always been, even if it’s something that some fear more than others. Different rooms are full of different fears in varying amounts. Some of the rooms will only affect one person, or a couple of people. Some will affect the entire room.
In order to defeat the fear, you must move onto the next room before the fear becomes overpowering. Panicking people in an enclosed space is never a good idea.
The different archetypal fears that can be experienced in whatever configuration of people are:
- The dark: The flashlights don’t work. Any lighters or matches or won’t work either. This can be either a group or individual fear.
- Claustrophobia: The walls feel like they’re closing in, and the ceiling is getting smaller. This can be a group or individual fear.
- The fear of being buried alive: The room starts to rapidly fill with dirt. Individual fear.
- Drowning: The room starts to fill quickly with water. Group or individual fear.
- Bugs: Bugs start rapidly spilling out of the ceiling, and quickly cover the individual and the room itself. Individual fear.
- The fear that everyone hates you or dislikes you: The person keeps thinking that they’re hearing the group talk shit about them, that they hate them, etc. Individual/group fear, but even in a group, it’s everyone each hearing this for themselves.
- The fear of being hunted: Something is coming. It’s right on your tail and if you don’t get out ASAP then you’re going to die. Group fear.
- The fear of falling
- Whatever you can come up with: Be creative! Do it in an interesting way! Just remember that these are archetype fears that loads of people have. Not personal.
Encounter: Personal Fears.
These fears are the ones that each character had on their own applications. They can be individual or shared, but that should be decided among yourself on the plotting post.
As they get closer to the power station, their fears become more and more intense. It’s going to take great strength to continue onto the room where the power station is.
Encounter: The Power Station.
When you step into the main room of the power station, all of the individual fears intensify around you, but you become aware, at least dimly, that you have reached your destination. There, on a pedestal in the middle of the room is a golden half-sphere that needs to be pressed in order to start the power up again. But it really can’t be that easy, can it? The longer you wait to do it, the more the feelings and fears of doubt that this is what you need to do wash over you. Eventually, that fear swells into the feeling that you probably shouldn’t even push the button. This mixes with the fear that you already have failed, and that everyone back outside has died already. They’ve died and it’s all your fault. You took too long, you didn’t do enough. And now you just need to wait to die too.
Or, you can push the button.
Once you push the button, the half-sphere becomes flush with the pedestal and it sinks slowly into the ground. As it meets the floor, the panels in the floor light up in a pattern of rings leading out to the door. Sure, you’ve got to hike back to the Sphere proper, but the fears that you’ve already faced are gone even if the physical obstacles are not.
The door into the Agricultural domes won’t open until both objectives have been fulfilled.
photo inspiration



Questions?
Dick Grayson
The door that is opened was small. Smaller than what Dick had anticipated. He ducks down as low as possible, slipping through the door and into the corridor. It felt like he was being squeezed through a tube or something, constricted even.
Turning on the flashlight doesn't really do much good. Not with how dim and wet everything looked. He doesn't jump when the door slams shut and keeps going.
[It's Like a Box, Only Smaller]
Slipping into another room has him stopping short. Something was off about the room. No, not something. Everything. The place didn't seem that big to begin with. Maybe he'd miscalculated it. Maybe it hadn't been something that had been calculated at all.
"Anyone notice that?"
It was like the room had gotten smaller. Is that what had happened? Or was his mind playing tricks on him. Bruce had trained them for many things, he could get through this. Maybe.
[Choose your own adventure (or we can do shared or individual personal fears). Or poke me at Alex's (
It's Like a Box, Only Smaller
Her awareness was stretched thin but she tried to keep herself focused on the changing situation around her. Even so, it wasn't until Dick's voice broke the eerie silence that she noticed the rooms apparent change. It's only a feeling at first but it's unmistakable. "Yes." Her voice barely rises above a whisper.
"The walls are closing in. Go towards the door." She steps forward, closing the distance between them.
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That one word. Barely even a whisper. He didn't like the feeling of walls closing in on him. Even if he'd been trained for everything. Something he's trying not to think about.
"Heading that way. Stay close."
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This was a bad idea
"Shall I take point?" It was a whisper in the darkness, but the closeness of the corridor made louder speech unnecessary.
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"Depends. How good are you with things like this?"
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Open: archetypal fear: drowning. (Saving someone)
Personal fear: Being Forgotten by everyone who you love. (Needing to be saved.)
drowning
But I cannot swim, [She tells Beverly, looking up at her.] And the cold will still our limbs faster.
Re: drowning
Being from Maine had meant that Beverly could swim like a fish from the time that she was very small indeed. She definitely has met people who couldn’t swim before but she’d never been in a situation where she couldn’t feel like she could directly help them somehow. Beverly takes slow and deep breathes, counting them in her head before she reaches out and takes Eponine’s hand within her own.
“Okay.” Looking into their older woman’s dark eyes Bev just keeps her grip on her hand, the warmth in grounding Bev even though she doesn’t know what the term is.
“I’m not going to let you drown, alright? That’s not something I’m going to let happen. Let’s get close to the door and see if that slows the water down. It’s cold and it’s going to suck but I’m not going to let go of you.”
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at the door
Instead of attempting to dissuade the girl, though, he came to stand beside her, jaw set, resolute.]
Many of depending on the success of this quest.
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I know. None of this is going to be easy. But we still need to do it.
[Grimly, too grimly for a child of her age, Bev looks back over what remains of the people in the Sphere city, and she just shakes her head.]
If we don't, I don't think we're going to survive this.
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Ben Solo
֎Encounters: Environmental
֎Encounters: Personal fear 1
֎Encounters: Personal fear 2
environmental
She also didn't like the way it echoed, noises bouncing off of who-knew-what and coming back as screams. "No- this is a different sort of darkness. The kind that eats all light." That doesn't stop her from trying to keep close to the light.
Re: environmental
"Exactly. My weapon might not work here." If it ate the light would it eat the blade of a lightsaber?
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Swallowing, Bev just increases her grip on the sword that Aaron had made for her, because none of this is good. Like at all. She breathes slowly and deeply and then looks to Ben again, watching him with one eye and the man in the mask with the other. "Is this guy supposed to be like death? Ren, right? He was here for a little while. Why is he here now?" The last question isn't one that Beverly particularly asks to him, it's something that's more aloud but she still asks.
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There's the feeling of a test in this. In facing your fears like his uncle once told them they would have to do in order to complete their training. With quick movements he unbuckles his lightsaber and flicks it on. A blue glow washing over everyone. "Don't take your eyes off him." That would only be to Kylo Ren's advantage.
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A short interlude of: Haru can't do fight scenes
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Environmental
"Even those we've provided?"
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personal fear 1
Ben looks frightened. Or-- perhaps frightened is the wrong word. Chastised may be better, but even that misses the mark. Ben's more difficult to read than most, and while that's intriguing to Alec, he can't puzzle it out right now. He's too focused on Snoke, aim leveled between his eyes, with only the occasional glance cast to Ben.
Courage, man.
"Ugly bastard, isn't he?" Alec asks; the query is directed to Ben, and Alec's voice is gentle in a way that doesn't match those harsh words. "Friend of yours?"
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Wanda Maximoff
She isn't letting her guard down.
Red mist curls around the tips of her fingers, shedding a soft warm red light over those nearby. It gives her an edge when the floor drops, allowing Wanda to lift the falling figure or fly herself. It's a familiar process, one she's practiced a hundred times, but it's difficult too. The screaming in the distance catches and tugs at her attention. She stretches out her awareness but in response, her senses over all dull as she attempts to focus over a wide area.]
Someone is screaming...
[Her voice is soft, whispered, and she isn't sure if anyone can hear her.]
ii. Group Fear - Being Helpless
Wanda reaches out for her abilities but nothing comes. Darkness and silence weigh against her.]
What's going- [Her voice cuts off as she see's one of the figures a few yards away be pulled off, into the darkness. She doesn't know who it is or what's happened. All Wanda is able to tell... someone is gone.
She runs forward and comes to a stop. Bright scarlet pools at the floor and her stomach turns. The screaming continues but added to it is the harsh growls of something dangerous and Wanda has no way to fight it, no way to defend those around her.]
iii. The Power Station
Her fears, her memories, her sins.
Wanda falls to her knees and stares at the button that will end all of this, locked between heavy forces. She is reminded of Vision. Of his desire for her to kill him. Does that make her weak or strong? Can she be strong when everyone keeps leaving her? Can she be strong if she's always alone?]
iv. Wildcard
i. Begin
But the king was determined to see this through and try to bring some sort of semblance of normalcy back to the people here. So as he made his way through the metal tunnels or whatever they were, he crouched down, selfishly wishing he had his friends with him. Still, he stopped when the lady had pronounced someone was screaming and took that moment to finally talk to her.]
Where are they?
[It was about all he got out before stopping to look around. He hadn't been fazed by the floor dropping earlier since he had just warped his way back up but it had been a pain.]
ii. helplessness
Wanda? [He feels as though he's whispering, but his speech is a normal quality.] What's going on...?
ii. helplessness
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ii. helplessness <3
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Re: ii. helplessness
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Éponine Thénardier
Eponine waited with the rest of the group, watching people disappear through the door one at a time. She wasn't fully sure this was what she wanted, but considering she had already died once and didn't really want to do it again, trying to circumvent such a tragedy seemed like the best option for her. Soon, it was her turn to make the decision: to stay behind, or go forward.
She straightens her cap, squares her shoulder, and takes a step through the door.
Environmental
She likes the flashlights, keeping them close. It's like her own personal candle, but without the heat or need to keep the flame lit. She shines it down at her feet so she doesn't trip, the moist atmosphere and the dark almost making her laugh.
"It's like the sewers. But far less stink." But her words don't take the edge off, as she had hoped. They did nothing to lessen the heavy feeling, or block out the sound of screams.
Personal Fears
She can see him. His dark green coat that so nearly looks black, his wild hair. She can almost make out his freckles and his smile. Oh, she loved his smile, even if it was never aimed at her. She breaks into a run, closing the distance between herself and the man. "M'sieur Marius!" She throws herself at him, wrapping her arms around him. "Oh! I thought for sure you were to follow me into death! But here you are! Come, you must follow me, I can take you back to our homes!" She goes for his hand, starting to drag him back toward the door.
"Mademoiselle! What is the meaning of this?" Marius Pontmercy looks at the small woman with a lack of recognition in his face. He pulls her away to hold her at arm lengths.
"Marius? Do you not- you do not remember your Eponine? I- you remembered my name!"
"I've never seen you before in my life," he says, shaking her off.
"Surely you are joking, m'sieur! I dream of you ever night- My last breath on earth was in your arms!"
"Someone-" he hesitates, looking around, then turns back to Eponine, grabbing her forearms in both of his hands. "I do not know you, madame. Please-- you must go. My wife will be here any moment and--"
"Wife?" Eponine pales, watching as Marius lets her go and begins to walk toward another figure, slender and fair in a black dress, Cosette waits for him, leaving poor Eponine standing on her own, at the edge of a chasm, watching them walk away without so much as a second glance behind.
Environmental
"Do you think it's haunted?" The screams suggested something of the sort.
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Alec i Amasa
This is hardly Alec's first journey into an unknown abyss, and with any luck, it won't be his last. Nevertheless, the ambiance is... a tad unnerving, not so unlike the oracle chambers he's visited. He remains near the door, allowing his eyes a few moments to adjust before taking a few steps forward. Just in time for the door to SLAM shut behind them, and Alec starts badly, jolting around to glare at it. Then, a nervous laugh -- almost a scoff -- as he shakes his head and presses forth.
"Illior lend me strength," he sighs.
ii. archetypal fear - being alone
For the first time in days, Alec can't feel eyes on him. He'd been so completely aware of it before, nearly to the point of neurosis; something was watching them. Something following. And then, just as suddenly, it's gone. Everything -- everyone -- is gone. The emptiness around him, the simple lack of presence, is a weight in and of itself.
"Hello?" And it's dark still. Alec casts out with one hand, fruitlessly searching for anyone else in the party.
Nothing. No one.
Alec draws a slow breath, and closes his eyes to brace against the sudden sweep of panic. No, this can't be right. Think through this, reason it out. They can't have just disappeared; the flooring here is surprisingly solid, as are the walls, and there's nowhere to go but forth. There'd been a nightmare like this, hadn't there? It seems long ago, but a loneliness -- emptiness -- gripped one with panic in certain areas. And all they had to do to get through it was--
"Press on," Alec tells himself sternly. "Move."
Forward he goes, slowly, ensuring his footing and one hand braced to the wall. And, to keep himself grounded and focused, he begins to softly sing as he makes his way.
[ooc: Feel free to find him shaken and singing loudly as he emerges.]
iii. the power station
This shouldn't be as difficult as it's become.
Alec blames it on exhaustion. They're all weary from the journey, worn bare from the various strengths of will they've faced over the past few days. That's the only explanation for how they're all deadlocked now. Lingering by the door, arguing with one another. We need to-- and We can't-- battling supremacy.
Alec hasn't spoken yet. He's gripping his bow, shouldering it, crossing his arms, kneeling, standing, pacing. All the while staring at the button as his unease steadily grows. There's no right answer. At least, there doesn't seem to be. But if they don't--
Alec squeezes his eyes shut and rubs his face with both hands. How to settle this? How to decide? How would Seregil handle it? And just as suddenly, he hears Seregil's voice in his mind; perhaps some trick of their bond, perhaps owed simply the span of time they've shared together: What have we got to lose, tali?
And Alec laughs quietly. Is it really as simple as that?
"What have we got to lose? If we're all dead either way, it's worth the chance, isn't it?"
Re: Alec i Amasa
That's when he hears Alec's voice and his eyes fix on him. Good, find a point of focus. "What are you talking about?"
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