Sphere Mods (
sphererpmod) wrote in
thespherelogs2019-06-13 07:49 pm
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Crack in the Walls: Dorm 3
Who: Anyone either involved in the Dorm 3 Quest or for those wanting to shelter in Dorm 3. You can shelter there without being involved in the questing.
What: Dorm 3 as an Emergency Shelter/trying to get things turned back on.
Where: Dorm 3 and the tunnels below.
When: June 13-onward.
Notes: For the first three days feel free to make normal just being locked in a shelter things. The actual questing stuff will happen in closed threads.
Warnings: Sirens, blood, gore, creepy monster elements.
The alarms have sounded and people have begun to move. Everyone knows about getting to the closest shelter. For the most part, this is an orderly move, but there is some panicking. The council and various npcs are out shouting for people to get a move on. Water is coming in rapidly. When the alarm first sounds it’s up to people’s ankles, and then when the final alarm rings and the doors start to close, it’s up to the average person’s knees. Once the outer door is sealed, there’s feedback and communication is off.
John has never liked Dorm 3, it always gives her the willies, which when you’re a ghost, is something that really shouldn’t happen. But she was bringing supplies to Dorm 3 when the alarm goes out, and being as she’s a doctor, she’s just going to be over here taking charge if you don’t mind. Getting people into the large gym-like area, John does her best to remind people to set up food and sleeping supplies, but let’s be honest, she’s a ghost and she doesn’t always think of food and sleeping and fun.
Besides, there’s the giggling and the feeling watched that’s present from even when the first siren went off and before it. It continues in the night, and the power flickers here more often than the rest does.
What: Dorm 3 as an Emergency Shelter/trying to get things turned back on.
Where: Dorm 3 and the tunnels below.
When: June 13-onward.
Notes: For the first three days feel free to make normal just being locked in a shelter things. The actual questing stuff will happen in closed threads.
Warnings: Sirens, blood, gore, creepy monster elements.
The alarms have sounded and people have begun to move. Everyone knows about getting to the closest shelter. For the most part, this is an orderly move, but there is some panicking. The council and various npcs are out shouting for people to get a move on. Water is coming in rapidly. When the alarm first sounds it’s up to people’s ankles, and then when the final alarm rings and the doors start to close, it’s up to the average person’s knees. Once the outer door is sealed, there’s feedback and communication is off.
John has never liked Dorm 3, it always gives her the willies, which when you’re a ghost, is something that really shouldn’t happen. But she was bringing supplies to Dorm 3 when the alarm goes out, and being as she’s a doctor, she’s just going to be over here taking charge if you don’t mind. Getting people into the large gym-like area, John does her best to remind people to set up food and sleeping supplies, but let’s be honest, she’s a ghost and she doesn’t always think of food and sleeping and fun.
Besides, there’s the giggling and the feeling watched that’s present from even when the first siren went off and before it. It continues in the night, and the power flickers here more often than the rest does.
Day 2; Night
"If you are a monster, best to have it out in the open, isn't it?"
Day 2; Night
Enis didn't want to have any part of the fucked up things that he worked on.
"I'm tired of having my choices made for me." Everything before now had been up to her father. He had locked her away. It might have been different for Loki, he knew who he was. Enis had never gotten that kind of freedom.
Day 2; Night
Day 2; Night
Day 2; Night
"There really is only the one way to determine what he's failed at, you know."
Day 2; Night
"Maybe after this is all over, I can ask for your help."
Day 2; Night
Day 2; Night
She can't sleep but being social makes her tired.