Sphere Mods (
sphererpmod) wrote in
thespherelogs2019-06-13 07:49 pm
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Crack in the Walls: Dorm 3
Who: Anyone either involved in the Dorm 3 Quest or for those wanting to shelter in Dorm 3. You can shelter there without being involved in the questing.
What: Dorm 3 as an Emergency Shelter/trying to get things turned back on.
Where: Dorm 3 and the tunnels below.
When: June 13-onward.
Notes: For the first three days feel free to make normal just being locked in a shelter things. The actual questing stuff will happen in closed threads.
Warnings: Sirens, blood, gore, creepy monster elements.
The alarms have sounded and people have begun to move. Everyone knows about getting to the closest shelter. For the most part, this is an orderly move, but there is some panicking. The council and various npcs are out shouting for people to get a move on. Water is coming in rapidly. When the alarm first sounds it’s up to people’s ankles, and then when the final alarm rings and the doors start to close, it’s up to the average person’s knees. Once the outer door is sealed, there’s feedback and communication is off.
John has never liked Dorm 3, it always gives her the willies, which when you’re a ghost, is something that really shouldn’t happen. But she was bringing supplies to Dorm 3 when the alarm goes out, and being as she’s a doctor, she’s just going to be over here taking charge if you don’t mind. Getting people into the large gym-like area, John does her best to remind people to set up food and sleeping supplies, but let’s be honest, she’s a ghost and she doesn’t always think of food and sleeping and fun.
Besides, there’s the giggling and the feeling watched that’s present from even when the first siren went off and before it. It continues in the night, and the power flickers here more often than the rest does.
What: Dorm 3 as an Emergency Shelter/trying to get things turned back on.
Where: Dorm 3 and the tunnels below.
When: June 13-onward.
Notes: For the first three days feel free to make normal just being locked in a shelter things. The actual questing stuff will happen in closed threads.
Warnings: Sirens, blood, gore, creepy monster elements.
The alarms have sounded and people have begun to move. Everyone knows about getting to the closest shelter. For the most part, this is an orderly move, but there is some panicking. The council and various npcs are out shouting for people to get a move on. Water is coming in rapidly. When the alarm first sounds it’s up to people’s ankles, and then when the final alarm rings and the doors start to close, it’s up to the average person’s knees. Once the outer door is sealed, there’s feedback and communication is off.
John has never liked Dorm 3, it always gives her the willies, which when you’re a ghost, is something that really shouldn’t happen. But she was bringing supplies to Dorm 3 when the alarm goes out, and being as she’s a doctor, she’s just going to be over here taking charge if you don’t mind. Getting people into the large gym-like area, John does her best to remind people to set up food and sleeping supplies, but let’s be honest, she’s a ghost and she doesn’t always think of food and sleeping and fun.
Besides, there’s the giggling and the feeling watched that’s present from even when the first siren went off and before it. It continues in the night, and the power flickers here more often than the rest does.
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He makes a motion and moves into position. "Just don't screw it up."
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"Do you know about this? I can program anything but we need to get access to it first." Which might be more difficult.
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"What do we need to do with this?
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It wasn't often he got to show off.